AI Insights · Timothy · July 2024
Top Down Games on Android in Ecuador Q2 2024
Discover the performance of the top 5 top-down games on Android in Ecuador during Q2 2024, including insights on downloads, revenue, and active users.
The second quarter of 2024 saw notable performances from the top-down games on the Android platform in Ecuador. Here’s a closer look at how the top 5 games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.
Brawl Stars This game from Supercell had a dynamic quarter. Weekly revenue peaked at around $3.7K in late April, while downloads saw a significant rise mid-quarter, reaching approximately 15.8K in the week of April 29. Weekly active users also showed impressive numbers, climbing from 330K at the beginning of April to over 405K by the end of June.
Mobile Legends: Bang Bang Moonton's popular game experienced fluctuations in both revenue and downloads. Revenue peaked at $3K in early April but saw a dip to around $1.7K by late May. Downloads followed a similar trend, starting at 4.5K in early April and ending at around 2.6K in late June. Weekly active users maintained a steady range, hovering around 50K to 55K throughout the quarter.
Clash Royale Another hit from Supercell, this game had a mixed quarter. Weekly revenue saw a decline from approximately $2.9K in early April to $1.7K by mid-June. Downloads were also on a downward trend, starting at 8.5K and ending at roughly 4.9K. Active users dropped from 603K in early April to around 517K by the end of June.
Parchisi STAR Online Gameberry Labs’ Parchisi STAR Online had a relatively stable quarter in terms of revenue, maintaining around $2K weekly. Downloads saw a peak of 35.5K in early April, tapering off to 17K by late June. Weekly active users showed strong engagement, peaking at 306K mid-April and remaining around 264K by the end of the quarter.
MONOPOLY GO! Scopely's MONOPOLY GO! saw a steady performance. Revenue hovered around $1.9K in early April, dipping to approximately $1.2K by late June. Downloads varied, starting at 8.1K in early April and ending at 5.9K by late June. Active users remained stable, with a slight increase from 76K in early April to 82K by mid-June.
For more detailed insights and data, visit Sensor Tower.